flashing blue lights issue, BSL shaders, MC 1.20.1

20 Replies
Slooshie
Slooshie9mo ago
you'd have better luck getting support in the BSL discord
shortcircuitv
shortcircuitvOP9mo ago
they told me to come here haha to try my chances with it
Slooshie
Slooshie9mo ago
can you send your latest.log
Slooshie
Slooshie9mo ago
this log is very incomplete it looks to be only a small section of it
shortcircuitv
shortcircuitvOP9mo ago
yes it is, it is the section which appears to be problematic
Slooshie
Slooshie9mo ago
please send the full log.
hardester
hardester9mo ago
Seems to be an error in the TAA setting. Try checking that option and adjust to something else.
shortcircuitv
shortcircuitvOP9mo ago
it says TAA is disabled after enabling it the issue is still present
hardester
hardester9mo ago
Now send a new log.
hardester
hardester9mo ago
Relevant information in this log. Whether or not this issue relates to the pack or to Iris itself, that is to be determined on both ends first.
No description
hardester
hardester9mo ago
Take this and report to Capt as well, see if he's willing to investigate the relevance of this to your issue.
shortcircuitv
shortcircuitvOP9mo ago
alright, ty for the help
hardester
hardester9mo ago
I realize something else in the previous log. RETRO_FILTER is also mentioned which the log reports as an error. Try searching for an option with similar name and adjust that setting.
shortcircuitv
shortcircuitvOP9mo ago
that just adds a funky filter which was disabled, after enabling the issue still present it seems
hardester
hardester9mo ago
Okay then.
Kazyo
Kazyo5mo ago
Necroposting but I want to mention something because I was looking for info and then found the cause of this bug-- it's a Mesa driver issue (didn't just affect BSL shaders, also a few others and some other games apparently) It seems to have been fixed in 24.1.3+ -# Y'know, incase anyone else searches "flashing blue" with the same issue like I did, this way they'll find an answer
Wax
Wax5mo ago
its a passing satalite no need to worry

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