AMD Radeon HD crash
Happens when you join a world with shaders enabled, or when you enables shaders. Sometimes it crashes directly, sometimes it takes some time but it will always crash.
- Doesnt happens with optifine
- Tried both stable and beta version of the driver (I have amd radeon hd 6670 gpu (2011))
- Didnt happen in older version of iris (<1.6)
- some websites recommand to downgrade drivers but since these gpu are very old so its a terrible idea
- when it doesnt crash, I get very good fps with it
- im using graalvm but all jres crashes
- crashes with only sodium and iris too
- crashes with all shaders
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0000000072ce6fb0, pid=3024, tid=2168
#
# JRE version: Java(TM) SE Runtime Environment Oracle GraalVM 17.0.9+11.1 (17.0.9+11) (build 17.0.9+11-LTS-jvmci-23.0-b21)
# Java VM: Java HotSpot(TM) 64-Bit Server VM Oracle GraalVM 17.0.9+11.1 (17.0.9+11-LTS-jvmci-23.0-b21, mixed mode, sharing, tiered, jvmci, jvmci compiler, compressed oops, compressed class ptrs, g1 gc, windows-amd64)
# Problematic frame:
# C [atio6axx.dll+0x346fb0]
#
# No core dump will be written. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# https://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
![No description](https://cdn.answeroverflow.com/1229401993387446272/image.png)
66 Replies
It's probably driver Related. These card haven't been updated since forever. As of why it doesn't work now idk.
I am pretty sure Mesa Driver on Linux work just fine.
your graphics card doesn't support OpenGL 4.6, which might be the issue.
Nah ogl 4.6 isn't required by iris
Iris required only Ogl 3.2 as of now
But can you send your latest.log with only sodium and iris.
sure
same error
What shaders you tried to load?
complementary
but i tried other shaders and same problem
Yeah modern shaders request for OpenGL version 4.5 or 4.6, hardy any that request for anything version 4.4 or lower that your GPU can physically do.
OpenGL 3.2 is the baseline to get Minecraft working outright.
so is there a way to fix it
Almost impossible without completely rewriting the shader pack to target your card's maximum supported OpenGL version.
so are there shaderpacks that works with my opengl version
From my limited research, seems that Super Duper Vanilla targets OpenGL 3.3, which is well within your card's OpenGL capabilities. You can try that one.
ok ty
it seems to be working
nvm
![No description](https://cdn.answeroverflow.com/1229419901442064435/image.png)
That is in fact an AMD driver.
Does the crash occur the moment you tab out of full screen?