1.20.4 nightly horizons not horizonting help

any idea why my distant horizons are neither distant nor horizontal? on the attatched screenshot theres a structure that I passed near to have it loaded yet it disappeared
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Solution:
so from my testing: it doesn't like zink (opengl under vulkan) it doesn't like feral gamemode and it doesn't like blendium...
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10 Replies
Aheegs
Aheegs8mo ago
This may sound odd but Have you tried turning your render distance to max in settings, it worked for me and I use complimentary shaders
shazkot
shazkotOP8mo ago
it is already turned to the max
Aheegs
Aheegs8mo ago
What shader are you using? And if your using sodium and iris try using optifine
shazkot
shazkotOP8mo ago
I was using BSLs, and about optifine, it doesn't make the game a performant as sodium does
Aheegs
Aheegs8mo ago
Try using complementary shaders, certain shaders can mess with it And unless you have anything worse than a 1660 you'll be fine, it's what I have and I still get 70 fps on max settings using optifine But try change shaders then try optifine If neither work, I got no idea
shazkot
shazkotOP8mo ago
eugh I guess I worked that out under sodium
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Solution
shazkot
shazkot8mo ago
so from my testing: it doesn't like zink (opengl under vulkan) it doesn't like feral gamemode and it doesn't like blendium
Aheegs
Aheegs8mo ago
Didn't it say it wasn't compatible with vulkan
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