LoD dynamic quality adaption to zoom (mod)

Hi. First of all, this mod is amazing, using it for quite some time and didn't really have problems with it. Just a question about zooming. When I zoom (for example with Zoomify), what is needed, so the LoD quality adapts to the zoom (so the quality for the zoomed in visible part increases)? Like when the player camera would actually be closer to viewed chunks and therefor the viewed chunks have higher quality. I hope you understand what I'm trying to say. Is this something the zoom mod has to implement or does DH need to implement this (or possibly with the API, so mods can implement this)? And what about vanilla zoom with the spyglass?
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3 Replies
Puhpine
Puhpine3mo ago
No this will not happen. I thought the reason why was pinned somewhere but I can't find it atm
Erobtic
Erobtic3mo ago
oh that is really saddening. would be nice to know the reason
txk IMcrafter
txk IMcrafter3mo ago
you've explained the question really great, got it. Unfortunately, right now, DH doesn't react to spyglass. Nor have I seen it reacting to other such mods. Yet it's not impossible, I think. But what you're currently seeing, is THE MOST detailed LOD level in front of you. These nearest ones, can't get any more detailed. Yet, the more distant LODs in that direction can technically switch to become more detailed in theory. (this technically could be added) But you won't get any closer to vanilla quality in the case. What you CAN DO NOW, is setting a higher quality of LODs in DH, you will get a bigger step of decreasing the LODs quality over distance, thus maybe resolving your whole situation in here