Shaders only within real render distance

I use complementaryReimagined shaders and DH 2.0.1. The shaders can only be seen within the 12 chunks of my own render distance and there is a harsh border where my render distance and the LOD chunks meet. Any ways to fix this?
1 Reply
kingof99kings (should ping)
complementary shaders hasnt added dh support yet plus ye usin the wrong version of dh which adds shader support

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