Shaders only within real render distance
I use complementaryReimagined shaders and DH 2.0.1. The shaders can only be seen within the 12 chunks of my own render distance and there is a harsh border where my render distance and the LOD chunks meet. Any ways to fix this?
1 Reply
complementary shaders hasnt added dh support yet
plus ye usin the wrong version of dh which adds shader support