Trees not generating in distant LODs
Trees nearby, get generated into LODs, but the trees well outside the vanilla render distance (distant chunks) don't get generated.
If I fly over there, they would generate, and then get shown in the newly updated LODs. But takes big time to do so, obviously, and the behavior is not really normal.
Details:
MC 1.20.4, Fabric, Iris + Bliss Shaders, mods as follows:
Solution:Jump to solution
Solution:
Distant Horizons generates trees correctly. If there isn't any at all, but supposed to be, it may be due to the fact that the world you're playing is unpopulated. There are some premade worlds, that get trees and ores only as you explore the chunks. Since DH doesn't really explore chunks when making LODs, it can't make trees there.
Do double-check whether the world you've made or downloaded has trees and stuff populated. There were bugs when DH didn't render leaves, but that's another topic....
17 Replies
The area around, has trees, but none on the LODs
The world is optimized from 1.19.3, and is a premade map.
bump
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trees added in world painter seems to have problem
yeah, the world is taken form here
https://earth.motfe.net/map-downloads/
and is optimized from a 1.19.3 version
and WorldPainter WAS USED in here, correct
the root cause might be VERY technical
my guess is that world painter adds them as strucures to be loaded the moment you load a chunk. however DH would not trigger that when loading a file
The explored chunks, get the trees generated into the LODs, though
so in essence a chunks in your save is not how it actually looks until you explore it
I think this also might apply to stone itself allowing newer and modded ores to spawn
The trees are actually on the map already, as far as I know,
i'll try to see if Dynmap sees them
and I'll also ask so in the MOTFE where they make the worlds
thanks a lot for the thoughts
why is that map so small
just not to waste much time re-unpacking, deleting copies, testing
shoulda taken even a smaller one
and I will š
and, this is actually like, just a half a Europe over there
even this map is massive, if you think
like, Asia, Americas, AAAAFRICA, they're big
So the problem remains guys,
any thoughts on trees not generating in LODs on distant chunks
that's gonna be a nice test if Dynmap also asks the save file itself
will make a render w/ it
@cola98765 (UTC+1) , you might be right! As reading now, there are some maps that are 'unpopulated'
Very likely that's the issue, I'll let yall know when done testing another map
Solution
Solution:
Distant Horizons generates trees correctly. If there isn't any at all, but supposed to be, it may be due to the fact that the world you're playing is unpopulated. There are some premade worlds, that get trees and ores only as you explore the chunks. Since DH doesn't really explore chunks when making LODs, it can't make trees there.
Do double-check whether the world you've made or downloaded has trees and stuff populated. There were bugs when DH didn't render leaves, but that's another topic.