Way to mimic the default vanilla water texture in the DH mod?

This might sound silly, but the water to me in the distance has a much better texture than vanilla. And from what i read so far in the FAQ about not adding textures for performance, i assume it makes a texture based on the current texture pack, right? Meaning the distance water is based on vanilla's textuure of it? Is there a way I can make them have the same texture? Both looking like how the DH water looks. Willing to try anything.
No description
9 Replies
DemonSlayer112
DemonSlayer112OP9mo ago
tired of vaniila oceans pointing east and west to me X'D
hardester
hardester9mo ago
Huh, first time someone wants DH looks in real chunks. Often times it was the opposite like missing textures on DH chunks...
DemonSlayer112
DemonSlayer112OP9mo ago
but you gotta admit the water texture dont look bad
hardester
hardester9mo ago
Anyways, best solution is to use a resource pack that removes water texture.
DemonSlayer112
DemonSlayer112OP9mo ago
I assume this is due to DH doing some sort of filter on the current texture's to avoid making a new one right?
hardester
hardester9mo ago
:linus: DH chunks, or as what we call them: lods, have no texture (barring the noise texture applied on top of them). Only thing they have is color information of the blocks there.
cola98765
cola987659mo ago
Yes. DH uses average color of water texture, and applies random (and non repeating) noise "texture" thats 4x4 by default Flat color would be easilly acievable using a resource pack, having pseudo non-repeating noise might be harder.
DemonSlayer112
DemonSlayer112OP9mo ago
somehow my simple resourcepack experiment failed xD Just replaced default water textures with flat solid colors and no change when pack active
Want results from more Discord servers?
Add your server