✅ SkiaSharp canvas scale not scaling
I have a method that takes an
int[,]
array with ones and zeroes. Based on that, I want to create an image, that is optionally resized and blurred.
Creating the image at 1:1 scale works, blurring it works as well, but for the love of me I cannot get it to scale...
3 Replies
ImageSharp
looking might compelling right now lolCanvas.Scale
only scales subsequent draw calls, it doesn't scale the canvas itself
If you want to scale the bitmap after you've called Canvas.DrawPoint
you can do
bmp.ScalePixels
Thanks!
I did go with ImageSharp in the end, though, lol