Multiple layers of glass almost clipping into each other
I'm not sure if this is just an iris problem-- no matter what I look up, I cannot figure out how to fix or even what this issue may be
Is this something I'm doing wrong or a bug with my shaders/iris?
I attatched a picture; thank you for any help possible :-)
It's also worth noting this happens with both BSL Shaders and Complementary Shaders.
In this screenshot, I'm using Complementary Shaders on Iris with Sodium, Indium and Continuity. This issue also occurs when I am strictly using the Iris and Sodium loader.
4 Replies
(BSL shaders and debug)
Sodium issue and it’s known, no fix
:/ That sucks
Thank you! Appreciate you help nonetheless
A fix has more or less been made but it’s not releasable yet