LOD's won't recognize TP
I've tried resetting my game, texture packs and the mod itself, anyone know why the lods still dont recognize the resource pack?
8 Replies
This is actually intentional, and increases performance and decreases complexity of DH. Only way to make it less obvious is increasing vanilla/normal render distance and increasing LOD quality settings, both of which lower performance
i see
my rtx 4050 isnt gonna hold too well
The brightness of the colours does look a bit odd though, this may be something editable in DH graphics settings
Yea they def shouldn’t be that bright but the LODs can only be solid colors
You can enable noise over the LODs to make it look like there’s texture
In the graphics settings somewhere
i actually dont think its a dh issue
i believe it is just the biome
i think it's txt pack issue
Try deleting your old LOD data
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/