Game using too much CPU and getting very low performance with shaders. [Solved] kinda
Im getting around 13-20 fps with DH and Bliss and with DH off around 14-22. Negligible difference when lowering resolution. Is this normal for my specs?
22 Replies
2700X:linus: You are CPU limited it seems, although Distant Horizons by itself is extremely CPU heavy, especially if you cranked up the CPU load setting.
damn cpu bottleneck?
Although i'm running almost the same fps as If I had turned Distant Horizon off. I think its the shaders eating up my CPU not DH.
With Minecraft, it's hard to predict which hardware becomes the bottleneck. Shaders puts the load on the GPU, and Distant Horizons puts the load on CPU.
Even with No shaders or DH my CPU is running almost full utilization for some reason🤔
It was not like this before, I was getting around 30% If i remember
Comparison between old and new Iris versions with same specs (No DH)
Distant Horizons put too much pressure on your CPU it seems.
Totally agree
Bro I Literally disabled Distant Horizons tho??
its off
its almost the same performance with Distant Horizon on or off.
Did you just hide them or fully uninstall DH?
your display resolution is different, shaders are -very- sensitive to display resolution
i disabled it in the settings
bro like i said there was no difference when lowering resolution
i put it to the lowest possible resolution with almost no difference in performance
I think its a compatibility issue with Iris using way too much of my CPU for some reason
these are the mods i have installed
i might try removing some of them
Im getting about 50-60fps with the latest public release of iris
everything else the same
distant horizons is still running in this screenshot
set distant horizons to low or minimal impact and set minecraft to around 10 chunk render distance
8 chunks minimum
u right
distant horizon was still running
is it the world gen tasks using up my cpu?
im getting around 30-40fps
ig thats acceptable with distant horizons running
There's a bug in Distant Horizons where the terrain generator continues to run even after all tasks has been completed. This bug also inflates the save file exponentially.
yea that makes sense