Shader compatibility with Spyglass Astronomy
https://www.curseforge.com/minecraft/mc-mods/spyglass-astronomy
I've been trying out this really neat mod linked above that adds some interactable objects into the sky using a spyglass (they also appear without spyglass too), but they are invisible when using shaders. I've interacted with some of the objects using the spyglass so they are definitely visible, but I cannot see them or find the right option to make them visible. I'd be fine with disabling options for shaders modifying skybox/sky in general, but I've tried a ton of settings on both Shrimple and Bliss Shaders, and can't find an option to make them appear again.
CurseForge
Spyglass Astronomy
Draw your own constellations on an interactive and improved night sky. An immersive overhaul of the space skybox, including planets and better stars.
41.9K Downloads | Mods
![No description](https://cdn.answeroverflow.com/1221818710176563230/image.png)
![No description](https://cdn.answeroverflow.com/1221818710637940779/image.png)
1 Reply
Tried turning
Sky/Fog Type
in Shrimple to Vanilla
and didn't fix it either
Another update, the setting effecting this is somewhere in Lighting
in Shrimple, setting the mode to Vanilla
or FloodFIll
(with FloodFIll size set to None
) makes the stars work
Still no clue how to get a shader mode working without overwriting the sky though :/
BSL shaders works with the mod! Unsure what the differences are that make it work with this out of the box