Shader loading error

I got this error when i tried launching complementary reimagined on iris 1.6.17 on 1.20.4 Unexpected error while creating framebuffer: Draw buffers [0, 1, 2, 3] Status: 36061
24 Replies
Slooshie
Slooshie9mo ago
Can you send your full log
hardester
hardester9mo ago
Try relaunching the game with the shaders enabled, then immediately close the game and send a new latest.log file. This log file doesn't seem to contain anything useful.
hardester
hardester9mo ago
Not catching any GL errors. Maybe at least loading into a world to catch them.
samalando (ping on please)
i loaded into a world,changed shader and did a command but it looks like no errors. in chat im getting the errors
Slooshie
Slooshie9mo ago
What GPU do you have
samalando (ping on please)
VideoCore VII GPU, supporting OpenGL ES 3.1, Vulkan 1.2 (im on a linux computer btw)
Slooshie
Slooshie9mo ago
If it only supports up to OpenGL 3.1 then it probably won’t work
samalando (ping on please)
which version does it need to support
Slooshie
Slooshie9mo ago
Think that depends on the shaders
hardester
hardester9mo ago
Many advance packs seems to target 4.5.
Slooshie
Slooshie9mo ago
Pretty sure everything requires 3.2 at minimum and some need 4.6
hardester
hardester9mo ago
Also, never heard of VideoCore. Since you're on Linux system, what's your glxinfo | grep "OpenGL" output?
samalando (ping on please)
OpenGL vendor string: Broadcom OpenGL renderer string: V3D 7.1 OpenGL core profile version string: 3.1 Mesa 23.2.1-1~bpo12+rpt3 OpenGL core profile shading language version string: 1.40 OpenGL core profile context flags: (none) OpenGL core profile extensions: OpenGL version string: 3.1 Mesa 23.2.1-1~bpo12+rpt3 OpenGL shading language version string: 1.40 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.1 Mesa 23.2.1-1~bpo12+rpt3 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10 OpenGL ES profile extensions:
hardester
hardester9mo ago
Yeah I don't think this GPU can run Complementary.
samalando (ping on please)
hmm ok
hardester
hardester9mo ago
You are limited to OpenGL 3.1, which is not that modern by today's standards. So I checked out what VideoCore is, now I have a few things to ask. Are you running a Raspberry Pi? Huh, it supports Vulkan, version 1.2 even.
hardester
hardester9mo ago
I salute to your dedication running with shaders on it, well, trying to in this specific case.
samalando (ping on please)
I FOUND ONE make up ultra fast works!
hardester
hardester9mo ago
:haha_yes:
samalando (ping on please)
tysm for the help
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