I cant load the bliss shaders pack on MacOS
I get this error message: composite2: composite2: WARNING: Could not find vertex shader attribute 'at_tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'UV0' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'iris_Entity' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'at_midBlock' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'mc_Entity' to match BindAttributeLocation request.
WARNING: Output of vertex shader 'iris_FogFragCoord' not read by fragment shader
WARNING: Output of vertex shader 'zMults' not read by fragment shader
ERROR: Implementation limit of 16 active fragment shader samplers (e.g., maximum number of supported image units) exceeded, fragment shader uses 17 samplers
9 Replies
Mac M1 limiation, unfixable
(unless xonk makes bliss metal compatible, but thatβs low priority)
would metal shaders even work? I thought that would need a rewrite of the rendering engine to be in metal too? Unless im mistaken
Lol i have no idea:haha_yes:
Fair enough
Apple M series Macs enforces a limit on OpenGL programs. Unfortunately, Bliss with Distant Horizons support exceeded the limit.
Any other candidates that replace bliss? Or does dh2 only support bliss for now
I got it to work with the dev6 complementary shader
Only one I heard working for Apple M series Macs is #BSL.