Reloading shaders issue

When I reload my shaders I'm developing, it will sometimes do a weird bug where it seems to downscale my colortexes to 1080pish, but leaves the depthtex at my 1440p. The only solution is to go into fullscreen then back to windowed. This gets annoying as I then have to reload HDR when I go into fullscreen, and in general just interrupts my workflow.
9 Replies
SKRUBBY SKRUB IN A SHRUB
I can't help you but why are you using HDR?
QUSDADRO
QUSDADROOP9mo ago
it justs looks better even for non hdr content
SKRUBBY SKRUB IN A SHRUB
It's incorrect
QUSDADRO
QUSDADROOP9mo ago
i dont really care, it looks better
SKRUBBY SKRUB IN A SHRUB
If you're developing shaders for a game that outputs in SDR then doing that while having windows tonemap your SDR content to HDR is gonna introduce a bunch of errors in color accuracy
QUSDADRO
QUSDADROOP9mo ago
the game looks the same but everything else is different plus i use hdr for other games too
SKRUBBY SKRUB IN A SHRUB
But you're swapping to fullscreen and back which you claims forces you to re-enable HDR? But okay, am not gonna argue xD, your shader, your taste Win+alt+B exists
QUSDADRO
QUSDADROOP9mo ago
thats what i use it just breaks my workflow tho
SKRUBBY SKRUB IN A SHRUB
:peposhrug:
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