Shader Problem (I'm using a correct one in #dh-shader-testing)
This screen shows to every 3 shaders on #dh-shader-testing , yes I downloaded correct mods, shaders.
Iris: 1.7.0-snapshot+mc1.20.4
DH: 2.0.2-a-dev
DH works fine just not the shaders
31 Replies
Can you send a pic of your mod folder?
Oh also you're on mac, Bliss is broken on mac
ahhh
yeah im on mac:(
here's my mod folder
Are you sure that is the latest fapi?
A lot of shit is broken on mac xD
yeah fr 😭
let me re-download fapi latest ver again:)
ahh damn
not working
This again
Feels like the shader is loaded, i can use shader settings but it's basically not shading those environment
composite2: composite2: WARNING: Could not find vertex shader attribute 'at_tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'UV0' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'iris_Entity' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'at_midBlock' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'mc_Entity' to match BindAttributeLocation request.
WARNING: Output of vertex shader 'iris_FogFragCoord' not read by fragment shader
WARNING: Output of vertex shader 'zMults' not read by fragment shader
ERROR: Implementation limit of 16 active fragment shader samplers (e.g., maximum number of supported image units) exceeded, fragment shader uses 17 samplers
Error Message down left corner
@IMS sorry for pinging, hope you could help me..:(
mac moemnt
until complementary r5.2's publicly release, mac's kinda out of luck
unless patreon
ahh i see..
dang it
boost comp server
:haha_yes:
😔
i like the OS of mac, but sometimes, i want the hardware's PC
Apple really should support eGPUs
They'll never
Get a hackintosh with double boot
or you could sell it to buy a pc with better hardware
I just wanna find a way to fix it 😅
you could disable the shader
ik but the main reason im using dh is becuase it looks beautiful with shaders
anyway bro, i want real help, not just like sell my macbook or disable the shader or some stuffs okay?
this happens to me and i have a mac
I don't think it is possible sadly
It's fixable by buying Xonk a mac so he can debug his shader. Until that happens nothing can be done but to literally sell your mac and buy a pc.
Another option is to learn glsl and make a pr into his shader that fixes the bugs.
little off-topic but what mac are u playing on
macbook pro 14inch with maxed out m1 pro cpu&gpu, 32gb ram, 1tb ssd
☠️☠️ hope complementary r5.2 comes out to public 😭
Was about 3500$ USD at that time 😅
ofc it will, once Iris 1.7 releases
Mac mini m2
Due to Apple's Infinite Wisdom™️, OpenGL support on MacOS is extremely limited. Unless Minecraft is rewritten to use Apple's Metal graphics API, you either have to sacrifice compatibility for advance features, or vice versa.
😭
you could try asahi linux
they have a fully opengl compatible gpu driver for m1
Asahi Linux
Porting Linux to Apple Silicon
just get the fedora gnome one, it should be close enough to macos that you'll figure it out easily
haven't tested this myself, so keep that in mind