Shader Problem (I'm using a correct one in #dh-shader-testing)

This screen shows to every 3 shaders on #dh-shader-testing , yes I downloaded correct mods, shaders. Iris: 1.7.0-snapshot+mc1.20.4 DH: 2.0.2-a-dev DH works fine just not the shaders
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31 Replies
SKRUBBY SKRUB IN A SHRUB
Can you send a pic of your mod folder? Oh also you're on mac, Bliss is broken on mac
DeepBlue
DeepBlue8mo ago
ahhh yeah im on mac:(
DeepBlue
DeepBlue8mo ago
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DeepBlue
DeepBlue8mo ago
here's my mod folder
SKRUBBY SKRUB IN A SHRUB
Are you sure that is the latest fapi? A lot of shit is broken on mac xD
DeepBlue
DeepBlue8mo ago
yeah fr 😭 let me re-download fapi latest ver again:) ahh damn not working
DeepBlue
DeepBlue8mo ago
This again
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DeepBlue
DeepBlue8mo ago
Feels like the shader is loaded, i can use shader settings but it's basically not shading those environment composite2: composite2: WARNING: Could not find vertex shader attribute 'at_tangent' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'UV0' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'iris_Entity' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'at_midBlock' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'mc_Entity' to match BindAttributeLocation request. WARNING: Output of vertex shader 'iris_FogFragCoord' not read by fragment shader WARNING: Output of vertex shader 'zMults' not read by fragment shader ERROR: Implementation limit of 16 active fragment shader samplers (e.g., maximum number of supported image units) exceeded, fragment shader uses 17 samplers Error Message down left corner @IMS sorry for pinging, hope you could help me..:(
MayBike
MayBike8mo ago
mac moemnt until complementary r5.2's publicly release, mac's kinda out of luck unless patreon
DeepBlue
DeepBlue8mo ago
ahh i see.. dang it
MayBike
MayBike8mo ago
boost comp server :haha_yes:
DeepBlue
DeepBlue8mo ago
😔
DeepBlue
DeepBlue8mo ago
i like the OS of mac, but sometimes, i want the hardware's PC Apple really should support eGPUs
SKRUBBY SKRUB IN A SHRUB
They'll never Get a hackintosh with double boot
aspect
aspect8mo ago
or you could sell it to buy a pc with better hardware
DeepBlue
DeepBlue8mo ago
I just wanna find a way to fix it 😅
aspect
aspect8mo ago
you could disable the shader
DeepBlue
DeepBlue8mo ago
ik but the main reason im using dh is becuase it looks beautiful with shaders anyway bro, i want real help, not just like sell my macbook or disable the shader or some stuffs okay?
KingEvensman
KingEvensman8mo ago
this happens to me and i have a mac I don't think it is possible sadly
SKRUBBY SKRUB IN A SHRUB
It's fixable by buying Xonk a mac so he can debug his shader. Until that happens nothing can be done but to literally sell your mac and buy a pc. Another option is to learn glsl and make a pr into his shader that fixes the bugs.
Cloud
Cloud8mo ago
little off-topic but what mac are u playing on
DeepBlue
DeepBlue8mo ago
macbook pro 14inch with maxed out m1 pro cpu&gpu, 32gb ram, 1tb ssd ☠️☠️ hope complementary r5.2 comes out to public 😭 Was about 3500$ USD at that time 😅
SKRUBBY SKRUB IN A SHRUB
ofc it will, once Iris 1.7 releases
KingEvensman
KingEvensman8mo ago
Mac mini m2
hardester
hardester8mo ago
Due to Apple's Infinite Wisdom™️, OpenGL support on MacOS is extremely limited. Unless Minecraft is rewritten to use Apple's Metal graphics API, you either have to sacrifice compatibility for advance features, or vice versa.
DeepBlue
DeepBlue8mo ago
😭
riley
riley8mo ago
you could try asahi linux they have a fully opengl compatible gpu driver for m1
riley
riley8mo ago
Asahi Linux
Porting Linux to Apple Silicon
riley
riley8mo ago
just get the fedora gnome one, it should be close enough to macos that you'll figure it out easily haven't tested this myself, so keep that in mind
riley
riley8mo ago
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