Weird shader glitch
Im using rethinking voxel and I get this weird grain/visual glitch mostly in dark areas any fix ? (you see it better at the end of the video)
27 Replies
adjust the denoiser settings
alright imma try to find it
also the lighting system is getting rewritten to use cone tracing which results in 0 noise so there won't be a need for a denoiser in the future
any idea where to find it lol ?
the denoiser settings?
yes
shader settings -> rethinking voxels settings -> denoiser settings
no such setting maybe it has another name
what version of the shaders are you using?
r0.1 beta2
the denoiser settings are in that version
hm strange
can you show your shader settings
scroll down :ioa:
thats it theres nothing down
oh.
right.
š really sorry
all good š
not perfect but MUCH better thanks a lot
yeah it's about finding a balance between noise and accumulation speed. The less noise the longer it takes for the lighting to accumulate and update, making it appear slow
these are the most aggressive denoising settings you can use
which results in very slow lighting updates
ah I see
sorry to bother again but if I remember correctly there is a setting that removes the blur left behind your movement is that correct ? really annoying
if you're referring to motion blur you can turn that off in camera settings
thats not it
already turned off
I'm not sure what you mean then
do you have an example?
its really not that bad im playing on an old 720p monitor waiting for my new one to arrive so i wouldnt be surprised it does stuff like this imma stop bothering you, thanks a bunch
it could be that you're experiencing some blurriness from TAA, which isn't recommended to be disabled but can be by setting detail quality to potato in the performance settings of the shader
yea i just got a rtx 3080 so im not gonna put stuff to potato lol I think Ill survive lol