Edit Individual meshes after scattering
To do this you have a few options:
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1. You can use the seed parameter to change it up
2. You can search for and use "toggle instancer selectability" - This gives you the ability to move individual assets. But if you change the settings in the scatter, it reverts back. So it is recommended to first break the connection to the tool by removing the tool from the tool menu. (This means you cannot longer edit any tool settings for this scatter instance)
3. You can type Bake Instance in the search bar, then open the tool that gets suggested.
Select your instances, then pass them to this tool, and all instances will get converted to static meshes. This doesn't delete your instances, so the two of them (static meshes and instances) will be overlapped. Just delete the instance actor, and you should have your static meshes right in front of you.
4. You can search for and use "convert instances to foliage" and then you can use the normal UE foliage painting tools to edit it more. (This means you cannot longer edit any tool settings for this scatter instance)