Java AWT Move mouse automatically without triggering MouseMotionListener
I'm making a game with JOGL. I made a GLJPanel, and got everything set up. However, I have trouble with the camera rotation. Here's my mouse listener:
As you can see, it should work fine. However, the Robot class re-calls this MML with inverted mouse X and Y, so the camera just snaps back with the mouse. Is there a way to fix this?
7 Replies
⌛
This post has been reserved for your question.
Hey @The Typhothanian! Please useTIP: Narrow down your issue to simple and precise questions to maximize the chance that others will reply in here./close
or theClose Post
button above when your problem is solved. Please remember to follow the help guidelines. This post will be automatically closed after 300 minutes of inactivity.
Unknown User•10mo ago
Message Not Public
Sign In & Join Server To View
nope
tried that
Unknown User•10mo ago
Message Not Public
Sign In & Join Server To View
hmm
That would work
thank you
If you are finished with your post, please close it.
If you are not, please ignore this message.
Note that you will not be able to send further messages here after this post have been closed but you will be able to create new posts.
Post Closed
This post has been closed by <@801145088830210129>.