Mobs glow with complementary shaders and specific mod versions (see body)

I am making a modpack that is required to use sodium 4.10, thus I have to use iris v1.6.4, indium 1.0.21, etc (see attached mod list photo). The problem is that with this selection of mods and shaders on, mobs will for some reason glow (see second attached photo) either when: 1) Always when a light source is held 2) Randomly for no reason as I move the camera around What combinations of mods resolves this issue? - When continuity is not installed, the problem does not occur - When supplementaries is not installed, the problem does not occur - When all mod versions are updated, the problem does not occur (see third attached photo) I spent a long while hunting down the mods that caused this issue, and the mod list provided are the base mods that caused this issue in a modpack of about 100+ mods. Does anyone know what the cause of the issue is here, and why? Log file provided for the instance of minecraft when the mobs glow, just in case: https://gist.github.com/Alvin21Bon/35054e1496555a38db54ad96797324dc
Gist
Weird glowing mobs bug log for discord
Weird glowing mobs bug log for discord. GitHub Gist: instantly share code, notes, and snippets.
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10 Replies
Techittak
Techittak•9mo ago
note: ignore LambDynamicLights
Mariz
Mariz•9mo ago
https://discord.com/channels/774352792659820594/817181278931517453/1153180684152754196 To avoid this you need to disable Integrated PBR in the shaders settings.
Techittak
Techittak•9mo ago
wah, I should've done some searching in the discord, sorry. With how specific the mod combination was I assumed it would be super niche, what a weird bug honestly and I wish I could just update my iris version lol. I will try this right now thank you sm. Are you able to tell me also what integrated PBR does visually?
Mariz
Mariz•9mo ago
For some reason support exists 😄 . Integrated PBR (Physically Based Rendering) adds automatically generated "depth" to the blocks. First picture with PBR, second one without and third one what settings are depended of Integrated PBR.
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Mariz
Mariz•9mo ago
One more with PBR.
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Techittak
Techittak•9mo ago
Tysm for the explanation. I'm confused as to how that causes the glowing entities but I have been confused enough by trying to work with mod versions that are compatible with sodium 4.10 lol. I also toggled the RP Support setting to Basic which did fix the problem! Was this the right setting to change?
Mariz
Mariz•9mo ago
Yep. Good luck with mods
Techittak
Techittak•9mo ago
Also, ur spyglass looks beautiful. I guess this won't have any effect on me unless I have a resourcepack that has PBR textures, correct? Sorry, this is the last question lol
Mariz
Mariz•9mo ago
Items can also have Integrated PBR however as you said they are texture packs with PBR- https://modrinth.com/resourcepacks?q=pbr . To make texture packs work you will have to change from Basic to LabPBR.
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Techittak
Techittak•9mo ago
Aiai makes sense I have seen those packs before but didnt know what term that was. Thank you very much for helping me solve this!
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