Texture dirt: create feature masking

It would be really useful to have feature masking in the dirt placement in a texture, like in the scatter. For example, based on height and/or angle. This way we could easily, for example, simulate a sandy area around a lake, or green patches in some areas.
1 Reply
DanielFreden (Dash for UE5)
Great idea, noting it down! 🙂
Want results from more Discord servers?
Add your server