Surface Scatter: when all objects are removed from the container the scatter remains

When all objects are removed from the container of a surface scatter, either by directly clicking on the "-" in a circle in the "Scatter" line, or by listing all objects and removing one by one, the scatter still remains on the surface. In the latter case, if the scatter has more than 1 object, the scatter is refreshed each time I remove one object, except in the last one, where it remains exactly as it was.
1 Reply
DanielFreden (Dash for UE5)
Yee, the reason is cause one should be able to delete the tool without deleting the result. If one wants the result and tool to be gone the easiest way is to just delete the result from the viewport or the outlier 🙂
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