Is is possible to disable this type of culling?
I have Frustum and Shadow culling disabled already. I thought disabling Shadow culling would help but it did not.
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the left picture was taken a bit higher up to show what should be appearing when standing on the ground, but get's culled out as the game thinks it not visible behind that hill. I'm working on a vertex shader here thats warping the terrain like that
heres an example where you can see the mountain on the left is causing the left half to get culled but not the right