Adding color variation to imported assets

Hi guys! Love dash, so much so that got a enterprise plan for the company. One feature I really miss is the ability to somehow modify the material for the imported FBX asset in order for it to be able to change color during scattering. Say an imported camping tent from a cgtrader, would be nice to add a say constant vector + multiply to existing texture (or a better way) and thus allow dash to use that as a basis for HLS variation
2 Replies
DanielFreden (Dash for UE5)
Happy to hear that, thanks for getting that enterprise license! Right now the ability to adjust materials is limited to assets added from our Content Library, i.e. UE-Bridge assets and Polyhaven assets. And thus also the color variation. But yes we are thinking on how to make that possible for custom assets as well!
spatiotemporal
spatiotemporal11mo ago
We have Instance Variation tool which modifies PerInstanceCustomData values on Scattered objects, which you can use in your own custom materials(it's a node, we expose index 0, 1, 2) or if you use our materials they already have such a thing implemented and you can modify them through Edit Material or if you prefer to use Unreal's Material Instance panel then you can modify as on the picture:
No description
Want results from more Discord servers?
Add your server