A few issues

few issues, im noticing that the bridge icon is not showing up like it does in the tutorial/marketing videos. Trees are coming out looking like this, and a few other minor issues(terrain constantly needs to have collisions reset or character/physics items fall through terrain). anyone know how I can fix this? just got this addon yesterday.
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3 Replies
DanielFreden (Dash for UE5)
Hey @drewpbals The B icon has been replaced by the Circle with a mountain inside of it 🙂 And then inside the Content Library that I see you have opened, you can use the arrow in the top right to switch between Polyhaven and Megascans 🙂 Yes the trees from Polyhaven is not well made for UE, nothing we can do about it unfortunately 😦 Yes that is a consequence of the terrain being procedural, not sure if you seen that we have a collision action, just search for collision, easy set. But yes you need to set it after you change the terrain. But if you are happy with the terrain and do not want to change the settings, you can convert it to a static mesh, with our proc to static converter in Dash. Then you don't have to reset the collision 🙂 I hope this helps some 🙂
Bryan
BryanOP•11mo ago
wow thats great! thank you for such a quick response. I will implement some of these changes and ill import some other tree packs I have and use the scatter/surface feature to place them. Im learning alot right now! thank you again.
DanielFreden (Dash for UE5)
No worries at all! Happy to help
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