weird issue
im having this weird issue with the way my shader is doing lighting. I'm using SEUS PTGI HRR test 2.1
26 Replies
and also if you look in the reflections on the floor its like its unloading those blocks
yes, PT shaders have a max distance of where they can do PT
what does PT mean
path tracing
it's the PT part in PTGI
oh
anything I can do
or jsut get different shaders
there should be an option in shader settings > raytracing
to increase it
you already seem to have it at max, i guess
damn whatever
quick check
can you send me a photo of f3
hm
is max shadow distance in video settings at the highest?
if it is, there's probably nothing you can do
its like crossed out for me
ah
then yeah
its set at 5 and crossed out so
that seems too low...
check the other shader settings to make sure there isn't a value
oh there is i put it to max but it doesn't seem to make a different
the max shadow distance is 15 now tho
huh
then i'm not sure, honestly
oh its not unloading the blocks anymore but its still doing that weird lighting thing
ah
then yeah
that's the best you can get
yk what i mean tho with the "weird lighting thing" right
yes
that's what happens when a block gets out of PT range
damn ok
can u recommend me any really good looking shaders while im here
complementary shaders, kappa shaders
ok lets try complementary
this one looks pretty nice thanks for helping
no problem