weird issue
im having this weird issue with the way my shader is doing lighting. I'm using SEUS PTGI HRR test 2.1
26 Replies
and also if you look in the reflections on the floor its like its unloading those blocks
yes, PT shaders have a max distance of where they can do PT
what does PT mean
path tracing
it's the PT part in PTGI
oh
anything I can do
or jsut get different shaders
there should be an option in shader settings > raytracing
to increase it
![No description](https://cdn.answeroverflow.com/1196247799633817610/image.png)
you already seem to have it at max, i guess
damn whatever
quick check
can you send me a photo of f3
![No description](https://cdn.answeroverflow.com/1196248048750297108/image.png)
hm
is max shadow distance in video settings at the highest?
if it is, there's probably nothing you can do
its like crossed out for me
ah
then yeah
its set at 5 and crossed out so