weird scene tree structure
So I have a contestant scene , the contestants are more or less identitical scene structure wise whether they are ai or player controlled. So i didnt want to make 2 identical trees i made one tree.
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The NPC and Player class/script/node now inherent from contestant but im realizing all kind of issues with this approach such as:
1- for the statemachine to refer to the npc , npc has to be a playerBody2d
That seems like a question more specific to $godot rather than C#
Oh na the c# stuff comes in now