Material Randomization
I am looking forward to adding a material randomization option that can be used for landscape, sand, or seawater, along with blending options for increasing or decreasing blend amount. Thank you.
4 Replies
Thanks, noting it down! 🙂
https://www.unrealengine.com/marketplace/en-US/product/extile-plus-non-repetitive-tiling-material
https://www.unrealengine.com/marketplace/en-US/product/exland
I have this products give me what I mean ..
Unreal Engine
EXTILE PLUS Non-repetitive tiling master materials in Materials - U...
Removes tiling repetition on any texture and create complex effects directly in material.
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no problem if this feature will be very simple .. no need to complex settings .. hehehe
Thanks for the links!