transparent particles having issues rendering properly

I'm not sure where to ask for help with this but I'm having issues with some particles like mana bursts not being visible with shaders, and couldn't find any support threads anywhere I've looked. Is this a known issue? Sodium support directed me here since it’s only an issue when shaders are enabled
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10 Replies
blagdorfinguy
blagdorfinguyβ€’11mo ago
Botania has implemented a fix for incompatibility involving custom shaders for rendering mana pool levels and disabling those shaders fixes THOSE issues, however this issue affects ALL translucent particles and not blocks. For example, projectile spells from ars nouveau. Side note, specifying that botania has a config option for disabling custom shaders may be helpful on that referenced page
IMS
IMSβ€’11mo ago
Please try Complementary Shaders Kappa uses deferred rendering, which has fundamental incompatibilities with how translucent objects work If it works with Complementary, we can’t fix the issue
Lolothepro30 | Dieu πŸš€πŸ‡«πŸ‡·
It's not fixed this thing ?
blagdorfinguy
blagdorfinguyβ€’11mo ago
Okay side question. The particles are rendered flawlessly over water which is translucent. I hadn’t even considered the idea of deferred shaders complicating translucency. However, it seems like there IS a possible solution seeing as they work fine when rendered over a translucent surface but not when rendered over an opaque one. I’ve just started using intellij to start learning GLSL and mod coding specifically for this one issue. Are there any resources or trusted members of the community who are versed enough in GLSL to help me?
IMS
IMSβ€’11mo ago
https://discord.gg/RpzWN9S people in trainee-chat can give advice
blagdorfinguy
blagdorfinguyβ€’11mo ago
Omg tysm! Im working with the botania dev team to implement some changes and/or settings to implement shader compatibility. Would you guys be interested in a ping when we have a workable version, so the FAQ/incompat list can be updated to reflect the change?
IMS
IMSβ€’11mo ago
Sure
blagdorfinguy
blagdorfinguyβ€’10mo ago
@IMS https://github.com/VazkiiMods/Botania/pull/4525 Hoping to see a merge. Will update if implemented
GitHub
Forge + Fabric Opaque Particles for Shader Compat by blagdorfinguy ...
When a shader pack uses GLSL deferred rendering, particles with transparency are not rendered correctly. This addition to the config file will change the rendering method when opaqueParticles is se...
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