Suggestion: Add this stuff to terrain material

1. Add if possible Cellbombing (see image 1) 2. Add if possible Macrovariation (see image 2) 1 & 2 options that user can enable when needed. Image 3 shows the result of cellbombing + macrovariation when camera zooms out, you will agree that it looks good and there is no sign of repetition.
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5 Replies
ArtDiffuser
ArtDiffuserOP•13mo ago
Macrotexture variation is from Epics own demo, its great to add even to tiled textures without Cellbombing, it removes a bit of tiling effect
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ArtDiffuser
ArtDiffuserOP•13mo ago
CellBomb in my material is not the standard Texture_Bombing Node that comes with UE5 since that one was found not to be as good and as fast as Material Function provided by Epic as well in one of their free demos, this function delivers great anti-tiling results.
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DanielFreden (Dash for UE5)
Thanks for the suggestion, it has been noted down xddtanec
ArtDiffuser
ArtDiffuserOP•13mo ago
Thanks Daniel, This function can be found in Quixel Medieval Village Environment, I would suggest it over existing Texture_Bombing node, but its up to you guys which you pick 🙂
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DanielFreden (Dash for UE5)
Thanks for the detailđź‘Ź
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