iris Shaders using BSL 8.2.07.1 with distant horizons makes things super bright
When using these, everything outside the regular 16 chunk render distance looks super bright and doesnt have any shader applies to it.
![No description](https://cdn.answeroverflow.com/1182945410952728596/2023-12-08_23.19.42.png)
13 Replies
example during the day
![No description](https://cdn.answeroverflow.com/1182948549944692836/2023-12-08_23.34.55.png)
with 128 dh chunk render distance
another example of extreme lighting difference
![No description](https://cdn.answeroverflow.com/1182949806931443732/2023-12-08_23.39.48.png)
disabling shaders in main menu and enabling them in-game should solve that afaik
otherwise you might wanna set Minecraft brightness to moody and check if LoD brightness/saturation value are default or not
where do i find the LoD brightness/saturation settings
i tried and it didnt work
![No description](https://cdn.answeroverflow.com/1183160787594920006/image.png)
the shader is not applied to my surroundings
![No description](https://cdn.answeroverflow.com/1183161567492194325/image.png)
instead its super bright
even when i go to a place with non reflective blocks (not an ice biome) its super bright
![No description](https://cdn.answeroverflow.com/1183162178006695936/image.png)
the shader isnt applied to outside the chunks
![No description](https://cdn.answeroverflow.com/1183162432160530482/image.png)
is it BSL?
are there other shaders with similar quality that work?
Because Iris doesn’t support shading DH LODs
All it does is allow shaders and LODs to be rendered at the same time
Just like optifine
LOD shading is planned for the future
ah
ale
alr