time on railway is off
i'm running a service that's very time senstive, it's been running smoothly for a long time but in the last 2-3 days i been having way too many issues with it.
and now while testing, i discovered that Railway is off by around 3 seconds, been constantly getting it over 3 seconds.
also, here's how i tested it:
is there a way around it?
9 Replies
Project ID:
bdf3d4a1-76df-4946-a23e-eef74563bf0b
bdf3d4a1-76df-4946-a23e-eef74563bf0b
can you redo this kind of test, but use a proper time server to get the time,
ntp-time-sync
may help you@Brody
pretty sure an issue on the server, since i have 2 servers running and one of them got the time accurate and the other got it off milliseconds
so now the time offset is negative? as opposed to being positive in your original screenshot?
if you look into the code snippet, the clock is behind by 2 seconds but it's not showing as a negative
also, i have 2 servers and i'm running the same code in them, one is pretty accurate(around 500 ms) and this one is not so much, doing around 2000 ms +
Whats the usecase, is it key signing?
yes i have a game that's very time sensitive, it's a web3 game so yeah it's signing involves a cryptographic key signing if that's what you mean