Blocky outline around edges when the sky is in view
All shaders I use have these blocky outlines around objects when looking at the sky (these do not appear when the sky is obstructed). What can I do to fix this?
AMD Athlon 3050U with integrated graphics
This also happens when I use optifine, so it's likely a problem with my hardware but I can't figure out how I can fix this.
![No description](https://cdn.answeroverflow.com/1179383675004141568/2023-11-27_16.20.00.png)
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