Water Reflections Messed up
Any shader with a water reflection causes something like this, any idea what causes it?
This is with Rethinking voxels, but it happens with any other shader i try
14 Replies
This is intended behavior. The shader has screen space reflections (SSR) so it can’t reflect stuff it can’t see. The leaves block the terrain the water would normally reflect so it reflects the sky instead.
Any shaders you know that don't do that then?
because that looks super ugly
the fact that it moves around so much with objects close to the screen almost just makes water reflections pointless
SEUS PTGI I think
i thought that had issues with iris
thats why i specifically didnt download it
I haven’t seen any issues
Though I think GI just doesn’t work
I think PTGI HRR is the only free shader with WSR. All the others are paid iirc
it cant be that bad for anyone using a shader with an SSR though
are there ways to work around it?
seus did work but i kinda dont like the way it looks otherwise
WSR is half-planned for Complementary
To be fair, nearly all games use this type of reflection as well as shaders, it’s extremely expensive to do it full reflections even with a powerful gpu, modern modern games might do full ray traced reflections but they still default to screen spaced
Doesn’t help that full on reflections require disabling a bunch of optimizations, and most mc shaders that use full reflections will make the game render at half resolution and just scale it up to make up for the affect
and rethinking voxels
Rethinking voxels doesn’t have WSR
its path traced isnt it
Rethinking voxels is ray traced, not path traced
basically the same tbh
Path tracing is ray tracing, ray tracing is not path tracing