Water Reflections Messed up

Any shader with a water reflection causes something like this, any idea what causes it? This is with Rethinking voxels, but it happens with any other shader i try
14 Replies
Slooshie
Slooshie8mo ago
This is intended behavior. The shader has screen space reflections (SSR) so it can’t reflect stuff it can’t see. The leaves block the terrain the water would normally reflect so it reflects the sky instead.
Harperers
Harperers8mo ago
Any shaders you know that don't do that then? because that looks super ugly the fact that it moves around so much with objects close to the screen almost just makes water reflections pointless
Slooshie
Slooshie8mo ago
SEUS PTGI I think
Harperers
Harperers8mo ago
i thought that had issues with iris thats why i specifically didnt download it
Slooshie
Slooshie8mo ago
I haven’t seen any issues Though I think GI just doesn’t work I think PTGI HRR is the only free shader with WSR. All the others are paid iirc
Harperers
Harperers8mo ago
it cant be that bad for anyone using a shader with an SSR though are there ways to work around it? seus did work but i kinda dont like the way it looks otherwise
Slooshie
Slooshie8mo ago
WSR is half-planned for Complementary
TheNukeLore
TheNukeLore8mo ago
To be fair, nearly all games use this type of reflection as well as shaders, it’s extremely expensive to do it full reflections even with a powerful gpu, modern modern games might do full ray traced reflections but they still default to screen spaced Doesn’t help that full on reflections require disabling a bunch of optimizations, and most mc shaders that use full reflections will make the game render at half resolution and just scale it up to make up for the affect
chairman
chairman8mo ago
and rethinking voxels
Slooshie
Slooshie8mo ago
Rethinking voxels doesn’t have WSR
chairman
chairman8mo ago
its path traced isnt it
Slooshie
Slooshie8mo ago
Rethinking voxels is ray traced, not path traced
chairman
chairman8mo ago
basically the same tbh
Slooshie
Slooshie8mo ago
Path tracing is ray tracing, ray tracing is not path tracing