S
SolidJS10mo ago
jon vuri

How to properly memoize children?

I have a small reactivity puzzle that I'm a little stumped on. I'm not sure if I just haven't structured my signals granularly enough, or simply don't understand something, or both. Essentially I have a pattern like this, in order to implement a list of dynamic inputs (1-N of them):
<For each={inputStates()>
{(inputState) => (
<ValidTag valid={inputState.valid}>
<Input
placeholder={inputState.value}
onInput={[
(input_id: string, event) => {
updateInput(event.currentTarget.value)
},
inputState.input_id,
]}
/>
</ValidTag>
)}
</For>
<For each={inputStates()>
{(inputState) => (
<ValidTag valid={inputState.valid}>
<Input
placeholder={inputState.value}
onInput={[
(input_id: string, event) => {
updateInput(event.currentTarget.value)
},
inputState.input_id,
]}
/>
</ValidTag>
)}
</For>
Where the .valid property is being computed and set externally, as a part of updateInput. There's where the problem comes in - I do want the children of <For> to update with the signal, and for <ValidTag> to update, but I do not want the <Input> to update - it has no need to after initialization, and it re-rendering causes focus to blur (but also is just undesirable). So, the title suggests one path I could guess out of this (memoizing <Input> manually), though a naive attempt did not work. I could guess that splitting the .valid signal and passing a list of signals, or a store, into <For> might also work. But mainly, I just want to know what the idiomatic way to do this is - or any way, really. I'm pretty stumped.
2 Replies
jon vuri
jon vuri10mo ago
One other difficulty I mentioned here that might already be obvious from my example, but I'm not exactly sure how to do said splitting of the signals - I've already experimented with that some, and the wall I'm hitting is how to cross the <For> boundary - that itself needs to be a signal in order to update the list, otherwise nothing updates. But it seems that as long as it is a signal, everything updates (which does make sense). I initially tried using a store, thinking that because it would be different signals for each property, it would work as expected, but then I ran into that 'boundary' (because the store object itself was not changing reference)
thetarnav
thetarnav10mo ago
How does the data structure look like and how do you update it When using a For the data structure can’t be immutable and stored in a single signal. You have to introduce more points of change, here, for the . valid property, and mutate it, instead of the whole inputState object
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