BSL And Armor/Mob Reflections
I'm trying to get normal and specular maps to work on armors and mobs, using BSL Shaders, but I had no luck so far. It does work with Optifine but not Iris, so the actual texture maps are fine.
Are there any possible workarounds that I might have missed?
Running Minecraft 1.20.1 on Quilt/Fabric, with Sodium 0.5.3, Iris 1.6.10 and BSL 8.2.06
2 Replies
I got the armor reflections to work with Complementary Shaders, but probably just because that shader has them hardcoded in. It doesn't respond to texture changes from my PBR resource pack.
look in shader settings and change pbr support from integrated to labpbr or whatever