Shader sky bug
For some reason, some shaders dont render the sky. Why? Is there a fix for that?
Sodium 0.5.3 ; Iris 1.6.10
Also please dont mind my 30 fps. I am very thankfull that Sodium exists because Optifine gives me like 18 fps or so
7 Replies
Can you send a screenshot of your F3 menu?
I’ve been seeing this issue and it seems to have to do with the AMD drivers. You should try updating or downgrading them
give me a minute...
How to get a log file:
Game logs can be found in the
logs
sub-directory in .minecraft on clients, or the logs
sub-folder of the server directory for servers. We're probably interested in the file named latest.log
, which you can drag and drop into Discord.Tag requested by lolothepro30
I just tested both the newest, and oldest available drivers for this processor. The yellower one is the newest driver, and the whiter one is the oldest available. Both have the same issue in the depth-mask (buffer, whatever.) There is nothing in the log files that says anything about this error either. My best conclusion is that this is an issue in LWJGL, not an issue with the processor. (I tested a different game as well: it works just fine with it's depthbuffer not having this issue)
Is there a fix for that?
Not that I can find... I would just use a shader that doesn't rely on the depthbuffer in the meantime (something like Sildur's Enhanced Default with DoF turned off.)