Connected Textures Inconsistency w/ Complementary Unbound
It's exactly what it looks like; latest version on Fabric, Continuity, Sodium, and Iris (updated everything today just to be sure).
Seems to only occur where sunlight falls, but works perfectly fine in unlit areas/shadows.
Other shader packs don't seem to have this issue, nor does the vanilla lighting. I really like the look of complementary and with how popular it is, I was also wondering if this was a well known and/or old issue.
Any help would be appreciated :)
4 Replies
Vanilla & BSL respectively just for comparison
Opened the thread here because I'm not sure if it's an issue with Iris or the shader pack itself.
This is because the shader sees the grass overlay as part of the sand block, since it’s just a texture. As such, Complementary’s Integrated PBR applies reflections and highlights to the sand block, which includes the grass overlay. There’s no way around it besides going into shader settings and setting “RP support” to basic
Doing so removes a lot of the cool features of IPBR like reflections, glow, generated normals, etc.
Another workaround is opening shaderpacks/Complementary/shaders/block.properties and removing sand from that file
This will remove reflections and other effects the shader applies to sand
Oh awesome