BSL shader debug messages

I'm using BSL shaders, and i've noticed that this error is sent to console every frame
[Render thread/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Wrong component type or count.'

I'm really sure where to start on debugging it. I haven't noticed any issues in game so the error doesn't seem too significant. It is mostly an issue because it rapidly fills the log file and makes searching for other things more difficult. If the error isn't important, any suggestions on ways to hide it would be very helpful!
BSL shader version: 8.2.05
Iris version: 1.6.8
MC version: 1.20.1
Was this page helpful?