Is there a way to export the quest log?
I'm trying to setup a world for the PF2E Beginner Box but right now I working in a beta testing world I created to test module compatibility. So it would be nice to export and import to different world in case I want to run the adventure again with different groups.
8 Replies
Indeed this question comes up from time to time, so I'll definitely provide the answer here so that I can direct others to the same set of instructions:
There is a way to copy quests between worlds, but it is a manual process. Quests are stored as journal entries, so you need to create a new journal entry compendium then export the
_fql_quests
journal entry folder to this compendium. In FQL settings you can make the hidden journal entry folder visible by enabling Show Quest Folder
. Quit the world / Foundry and copy the journal entries compendium / DB you created to the new world; this is found in the packs directory under a given world. Restart Foundry and then import this compendium into the _fql_quests
folder of the new world; make sure to select Keep Document IDs
.
Note: BEFORE YOU DO THIS PLEASE BACK UP YOUR WORLD DATA! (obligatory in caps notice)
Pictures included in this post:
1) Enable the Show Quest Folder
FQL option.
2) Create a new compendium to export quests from _fql_quests
journal entry folder. Name it whatever you like but FQL Quests
is fine.
3) Go to the journal entry sidebar tab and right click / context click the _fql_quests
folder and select Export to Compendium
. Select the compendium you just created.
4) Shutdown Foundry server and open a file browser and copy the folder under Data/worlds/<your old world name>/packs/fql-quests
to the packs
directory of the new world; IE Data/worlds/<your new world name>/packs/fql-quests
.
5) Make sure FQL is enabled in your new world and it will create the _fql_quests
journal entry folder again. Proceed to import the compendium that you copied over to the new world to the _fql_quests
folder.----
Indeed this is a bit of a pain and a manual process, but is more or less how Foundry works for copying data between worlds. I'd like to work on a next-gen version of the quest log possibly next year where I'd like to make this process much easier / turnkey with import / export functionality built into the quest log to make it as painless as possible. I'm considering running a crowd-funding campaign to fund a full 5 month dev cycle, so do stick around to hear FQL / quest log news. There are lots of cool new features / capabilities I'd like to release for a next-gen quest log.
Okay. I'll just keep a text file to copy from in the meantime. Thanks for working on / maintaining the module
Right on.. That does make sense. Since you may be new to FQL there is a series of video tutorials that go through a lot of the features; check the video descriptions for time code links: https://www.youtube.com/playlist?list=PLHslnNa8QKdD_M29g_Zs0f9zyAUVJ32Ne
Happy questing! 😄
Thanks I'll check it out
I wanted to stop in here and update something, this is MUCH easier if you use FORGE (to host foundry).
Forge has shared compendium modules you can create that allow you to access them from various worlds and i just very easily used one to transfer quest journals between my Kingmaker and strength of thousands game and they worked!
If wanted I can do a brief little tutorial for people that aren't familiar with shared compendiums via forge. (as someone who runs the same games for multiple groups they are a godsend but without that id probably not have learned them)
Thanks for sharing. Indeed some sort of shared module / compendium solution can work. Somewhat recently Foundry added the ability to create a shared module, so the functionality that you are using likely is part of Foundry. I haven't really played around with it in respect to copying / maintaining quests between worlds. The trick in this case is that you have to define the rewards from compendium items and be careful how you set the quest giver. If you you use "world items / actors" those won't transfer between worlds. This of course also affects manually copying data between worlds. I attached a few screenshots of the built-in shared module creation.
OOh i didnt know they added that natively to foundry thats great!