Plugin for antilag lobby

We are in the creation of an antilag lobby in our network, we are using multilobby, the detail here is that we are looking that in a certain way the proxy could detect users with high ping and this automatically send them to the lobby for low resources obviously after passing through the auth server, I do not know if there is any solution or plugin that you recommend for this to be done automatically and not make the user with high ping go to the normal lobby and from there he chooses the lobby of low resources.
14 Replies
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Requested by g4m3rzn3t#0
ProGamingDk
ProGamingDk2y ago
!offline
ProGamingDk
ProGamingDk2y ago
just know that wont work ping is based on location
Discount Milk
Discount Milk2y ago
We don't support piracy here.
1who¡ssus?
1who¡ssus?2y ago
@G4m3rzn3t I do not think such thing is possible You could make a command for that So if a player has got a slow connection, they can just run something like /lobby on their choice
ProGamingDk
ProGamingDk2y ago
Except that's not how the world works
1who¡ssus?
1who¡ssus?2y ago
Ik some servers say tips In chat So one of the tips could be that
ProGamingDk
ProGamingDk2y ago
Except it wouldn't work... That's what I'm saying
1who¡ssus?
1who¡ssus?2y ago
Interesting, I've played a server that had that You ran /lobby and it would get you here
ProGamingDk
ProGamingDk2y ago
You can't switch proxy while already connected to it Ping is based on location etc
1who¡ssus?
1who¡ssus?2y ago
Oh btw it was a lobby with less decoration & no players Yeah
ProGamingDk
ProGamingDk2y ago
Well there is still no point
QarthO
QarthO2y ago
Yeah, but I’m confused what’s complicated about it. You just have 2 lobby worlds/servers I think OP doesn’t mean ping, but poor fps no way to detect someone with a poor pc, but u can def just have a command that takes u to a different lobby if they prefer that Besides the point, I don’t think it’s worth it…. But if op wants to do it, it’s can be done…. Just imo no way to automate it (if he’s referring to fps) You can def automate detecting ping, I think that would be a bad idea

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