Lighting issue on path tracing shaders

For some reason, I got this weird lighting issue on path tracing shaders where lights won't cast. I used the up to date sodium and iris versions on modrinth and I thought it was the cause of the problem so i downgraded and it still persists. I also checked the forum beforehand and someone said that it's a driver issue. But my driver is up to date, and the problem didn't happen a few days ago with the same version of the mods. The three examples here are from Rethinking Voxels, SEUS PTGI HRR 3, and Soft Voxels Lite
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11 Replies
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It's because of the granite wall above the light sources You can also have the same thing happen with an iron bar, with any light source, no clue why it happens.
gagah_dragon
gagah_dragonOP15mo ago
this was never the case
gagah_dragon
gagah_dragonOP15mo ago
it rendered perfectly fine before
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Well it happens with Seus PTGI HRR 3 You are saying it also happens on the 2 other shaders?
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Yeah, I think I found an old thread on this
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gagah_dragon
gagah_dragonOP15mo ago
yes this one was from soft voxels lite sorry for the bump but i finally found the fix. apparently the latest version of chunks fade in mod causes it. disabling it fixes path tracing shaders.
Timo
Timo15mo ago
That mod causes nothing but problems Amazing
Prac
Prac15mo ago
People make mistakes The Chunks Fade In mod is otherwise nice
Timo
Timo15mo ago
Yeah it is nice Still quite interesting how often it's causing problems lol
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