Lighting issue on path tracing shaders
For some reason, I got this weird lighting issue on path tracing shaders where lights won't cast. I used the up to date sodium and iris versions on modrinth and I thought it was the cause of the problem so i downgraded and it still persists.
I also checked the forum beforehand and someone said that it's a driver issue. But my driver is up to date, and the problem didn't happen a few days ago with the same version of the mods.
The three examples here are from Rethinking Voxels, SEUS PTGI HRR 3, and Soft Voxels Lite
![No description](https://cdn.answeroverflow.com/1144937585840488560/2023-08-26_17.06.34.png)
![No description](https://cdn.answeroverflow.com/1144937586335428739/2023-08-26_17.06.49.png)
![No description](https://cdn.answeroverflow.com/1144937586905858078/2023-08-26_17.07.11.png)
11 Replies
It's because of the granite wall above the light sources
You can also have the same thing happen with an iron bar, with any light source, no clue why it happens.
![No description](https://cdn.answeroverflow.com/1145001896260685894/image.png)
this was never the case
it rendered perfectly fine before
![No description](https://cdn.answeroverflow.com/1145003095600930906/2023-08-20_18.25.19.png)
Well it happens with Seus PTGI HRR 3
You are saying it also happens on the 2 other shaders?
Yeah, I think I found an old thread on this
![No description](https://cdn.answeroverflow.com/1145005226567409835/unknown.png)
![No description](https://cdn.answeroverflow.com/1145005248184856606/unknown.png)
yes
this one was from soft voxels lite
sorry for the bump but i finally found the fix. apparently the latest version of chunks fade in mod causes it. disabling it fixes path tracing shaders.
That mod causes nothing but problems
Amazing
People make mistakes
The Chunks Fade In mod is otherwise nice
Yeah it is nice
Still quite interesting how often it's causing problems lol