1.19.4 not responding when loading shaders
I loaded Minecraft 1.19.4 fabric 0.14.22 with Sodium 0.4.10+build.24 and iris 1.6.4 and a bunch of mods. Every time I enable ComplementaryShaders_v4.7.2, the game does not responding and when I try to enter the world again, it stucks at Joining World.
This time, I installed another 1.19.4 client with no mods besides sodium and iris. The shader worked at first, but when I changed one of the shaders settings (I changed the PBR from Integrated PBR to SEUS PBR) and then it gets no responding again, this time stucks at Loading Terrain. Switching it back and the shader works. Is the whole thing a problem of my resourcepack?
18 Replies
first of all try updating your iris to the latest version, which is 1.6.6
also, try Complementary Reimagined. It's the rewrite and replacement of Complementary V4, and has less issues
if both of those don't work, try disabling your resource pack(s) before changing to seuspbr
1.6.6 is not compatible with sodium 0.4.10
yes it is
on 1.19.4 it is
I tried to use 1.6.6 and it can't load the shader
not responding still
also Complementary reimagined cannot change blocklight color which is something I can't tolerate
not sure if it's in r2.3 but you can
Reimagined v2.3?
you can in r2.3
for clarification the older complementary uses "version" or "v" as the identifier while the newer pack uses "release" or "r"
Oh thanks, Let me try
also another fancy thing you can do with blocklight is patch reimagined with euphoria pathces (downloadable here: https://discord.com/channels/744189556768636941/1005837848982847548/1137441111309295716) and turn on Multicolored Blocklight
k
swive, r2.3 is only for 1.20.1
it works on all versions down to 1.8.9
don't listen to what curseforge or modrinth says about mc version
wow.
complementary reimagined still not responding when I turn on seuspbr
underwater in reimagined is not as realistic as v4's
is that with the profile set to look like Reimagined or Fantasy? Reimagined kinda has two distinct looks
and what resource pack is it? maybe it uses labPBR ?
Emin said he may add blocklight caustics (what makes comp v4 looks more detailed and brighter underwater) to Reimagined as an option