Another question my Dash bar doesn t
Another question: my Dash bar doesn't show the context menu on the left hand side of the Bridge icon, as appears in the video (or I did something to hide it). I can't edit anything. For example, I tried to change the scattering properties (followed exactly the steps in the video) but I don't see the button to do it. Any hints? Thanks!
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So when you select something you just scattered, it doesn't show the icon to further edit the scatter settings?
Are you getting any errors in the UE output log?
I opened up the output log and tried to replicate what I had done but this time it completely froze UE...
that should definitely not happen 😅
I'll kill it in the task manager and start over. I'll let you know what happes after.
Gotcha. Sorry for that!
After restart, I noticed an icon that I didn't see in the video. When I open it I don't understand what the actions mean.
Is this normal?
Yes that's the physics placer, which was introduced quite late into the release.
You select some objects, hit Run, and it'll do its magic. After some time, you can hit Stop and the simulation will stop.
We're planning to release a tutorial around it soon, though the feature set is basically all you see in the floating panel.
Anyways, once you scatter something, please let me know if you now see the scatter icon on the Dash prompt bar. It should definitely be there, so fingers crossed 🤞
It froze again. It freezes when I click on the + icon to select the surface.
I guess you weren't able to check the output log either?
I restarted it again, opened the output log before doing anything. and repeated the steps to freeze it. Indeed it froze, but the output log doesn't show anything. Just some messages from previous stuff.
Gotcha. Do you have issues when you scatter through the content library?
vs manually scattering in surface scatter
No issues, the first scatter works perfectly. It's very responsive, everything normal. Only when I try to edit it the freeze comes.
Does editing freeze when done through this bar?
No.
But I don't even get to the point where I see this bar when I'm trying to change the paramters. I only see this bar when I first scatter it.
OK, so the issue only shows up when you scatter or edit a scatter through the tool's panel 🤔
Yes.
Would you be up for a quick screenshare? I'm sure we could debug this super quickly
I would prefer not to do a screenshare, if you don't mind. I can send you log files or other information you may need.
In the meantime, I think I found another bug in this same panel. I scattered 3 objects, all was fine, and then I removed them in this panel one by one. But when I removed the last one, the surface still shows remains of the last one.
Interestingly, if I delete the "output mesh", these remains, well, remain. 🙂 Just floating with no surface underneath. That was unexpected.
Are you seeing any errors in the output log?
This is repeated multiple times: LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: Input '' was empty.
Could you CTRL+A and copy the whole output log, then put it in a text file and drop it here 🙏
I've no idea where your issues might be coming from, as we haven't had similar ones reported so far; so the log will really help.
Make sure to do something that causes one of the bugs you mentioned right above
This is after the last one I described (removing all scattered objects leaves behind the last one).
I can't do it for the freeze because it freezes.
In the meantime I also got it to freeze when editing the scatter directly in the smaller toolbar.
Now it even froze as I double clicked the scattered objects/terrain...
Unknown User•16mo ago
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By 'freeze' I mean not responsive.
I tried now with spheres and I did a screen grab, I'll try to post the video here now. When I double clicked the surface+scatter, it didn't freeze but it became very sluggish (maybe it would freeze with a heavier mesh). Then I double clicked again and it became responsive again.
Don't know if you see it in the video, but I do the double click 3 times. First it becomes sluggish, then it becomes responsive, then sluggish again.
Very noob question, but how do I call the small scatter bar? Not the panel, but the bar.
Unknown User•16mo ago
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@artursrosa
If you single click on something in viewport it just selects the Actor's root (it's fine will be fast) but if you double click it will select the Component that's has the data.
If you select a heavily populated Hierarchical Instanced Staticmesh component of an actor, it will be slow as Unreal is populating the Details Panel's data with instance data.
Yes, that's it.
I'd say this is a very likely thing to do, even accidentaly, and it will baffle the users. I don't have any specific suggestion on how to handle it, but I'd say it should be handled...
Unfortunately we can't really, it's an Unreal thing.