Anyone know why it constantly makes

Anyone know why it constantly makes changes to the maps Json? like every 20 minutes its saying a change to a source content file has been detected
10 Replies
Adnan Chaumette
Hi! That is caused by the autosave function. Could you click on the menu icon (three dots on the GraphN toolbar) in the GraphN toolbar, then disable autosave from there 🙏
HeXeN
HeXeNOP2y ago
beautiful thanks! xD i dont wanna just tick dont ask again and select import, cause i feel like that might be a blanket xD Also while your here, How does graphN handle migrations into other projects? i work in a dumpster and only migrate completed things into the working project on the SVN server
Adnan Chaumette
If you migrate them on the same computer which has a GraphN license/trial, then the objects generated with GraphN will still be there and fuly editable. If you migrate your project to a computer that doesn't have a GraphN license however, you'll have all the content generated by GraphN, but it won't be editable anymore.
HeXeN
HeXeNOP2y ago
Thats fine, I imagine ill likely need to pay for the programmer to have a sub too to stay straight with ToS since its a plugin eh?
Adnan Chaumette
if you want to keep your generated objects editable, yes. But if for example you scatter with GraphN, you won't need any license afterwards. The result is just typical unreal engine instances, so not tied to our plugin or licensing
HeXeN
HeXeNOP2y ago
okay sounds good, I doubt he will touch any environment stuff hes nose deep in visual studio most of the time lol. I just wanna use it cause of how it handles proximity stuff and tapering foliage down around things in a clean way. looks good.
Adnan Chaumette
yeah that tapering is super good 😄
HeXeN
HeXeNOP2y ago
thatch rooves too cheers messed around with UEs proc stuff for foliage for awhile and could never get the clusters i desired ever, just always looked jank no matter how many hours i sank into it Really like that i can grab each individual foliage if i want, and set proximity rules for other plants around it etc. get that realistic feel ❤️
Adnan Chaumette
btw, you can also scatter on top of instances, in case you haven't tried that. I really like scattering a bunch of rocks, then scattering some plants on top of them, for example. It's quite performance heavy so use it with caution, but it can really get you some crazy good results
HeXeN
HeXeNOP2y ago
Ill give it a go forsure, Nanite performance has gotten quite good. Slammed it with millions of meshes kit bashed together, with overdraw in mind. seems okay, but im using a 4090 so i cant often tell xD But the idea that drew me towards it, is on my other PC that has a 3070, i can go and just adjust the scatter densities to meet perf targets. Cant do that with a foliage painter, Or with PCG/ the old procedural foliage stuff. Its super destructive if you do If i wanted to drop density before it would just re-seed and the look would be gone lol
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