Weird block culling(maybe) issue
I was writing a shader and noticed that in certain locations and when looking the right way, certain parts of shadows would disappear. I personally was writing a voxelization shader and ray casting for pixel perfect shadows(not pixel perfect yet, still in dev), and saw the bug. I debugged my code for a while, and had no idea why this was happening. I then tried a few other voxelization shaders, saw the same bug and thought maybe it was just voxelization. Then, i tried ordinary shadow mapping shaders such as BSL and still found this bug. Never seen this on optifine, so I figured it was iris. Any idea on how to fix this?
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offtopic, but does anyone know why my obs isnt recording the low part of my screen right?
it kinda doubles my hotbar
not how it looks ingame