Weird block culling(maybe) issue

I was writing a shader and noticed that in certain locations and when looking the right way, certain parts of shadows would disappear. I personally was writing a voxelization shader and ray casting for pixel perfect shadows(not pixel perfect yet, still in dev), and saw the bug. I debugged my code for a while, and had no idea why this was happening. I then tried a few other voxelization shaders, saw the same bug and thought maybe it was just voxelization. Then, i tried ordinary shadow mapping shaders such as BSL and still found this bug. Never seen this on optifine, so I figured it was iris. Any idea on how to fix this?
1 Reply
QUSDADRO
QUSDADROOP17mo ago
offtopic, but does anyone know why my obs isnt recording the low part of my screen right? it kinda doubles my hotbar not how it looks ingame
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