Store for binary tree object

How should i use store to dynamically render content from my binary tree?
class Node<T> {
left: Node<T> | null;
right: Node<T> | null;
value: T | null;

append(node: Node<T>){...}
remove(){...}
}
class Node<T> {
left: Node<T> | null;
right: Node<T> | null;
value: T | null;

append(node: Node<T>){...}
remove(){...}
}
I plan to have different components/jsx-elements as value. I prefer not to edit the append function, by for example, call the setter given by createStore(). Perhaps I should look more into createEffect? I've been looking at the API and tutorial but I'm not sure how to start. Other examples and links are appreciated
5 Replies
TorHammare
TorHammareOP2y ago
Hmm, Also the append function may also alter other elements in the tree, like making the tree balanced. Resulting in the rendered view may look completely different.
caseybaggz
caseybaggz2y ago
I would adjust the store so you could utilize the Match component which will be a better design than storing a component within a state-based store.
TorHammare
TorHammareOP2y ago
Match component..? Do you have a link to some documentation?
caseybaggz
caseybaggz2y ago
@torhammare so, I think you might want to use something like Dynamic, but either way - both are control flow components: https://www.solidjs.com/tutorial/flow_dynamic?solved
SolidJS
Solid is a purely reactive library. It was designed from the ground up with a reactive core. It's influenced by reactive principles developed by previous libraries.
TorHammare
TorHammareOP2y ago
Ah I got the first rendering done using show. The issue is to update the rendering when the tree updates.
const WindowTile = (props) => (
<Show when={props.node.left && props.node.right} fallback={
props.node.value
}>
<WindowTile node={props.node.left} />
<WindowTile node={props.node.right} />
</Show>
);
const WindowTile = (props) => (
<Show when={props.node.left && props.node.right} fallback={
props.node.value
}>
<WindowTile node={props.node.left} />
<WindowTile node={props.node.right} />
</Show>
);
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