WARP to WARP
By enabling WARP to WARP in Zero Trust settings, is one enrolled device able to "find" other enrolled devices as if they're all connected to the same LAN?
Specifically, I am trying to play local co-op games with friends over the Internet via Parsec. Is WARP to WARP the right feature to use for this use case?
The docs say that each device is assigned an IP address in the
100.64.0.0/10
range, but the device list in Zero Trust indicate that the devices use IP addresses starting with 100.96.x.x
.7 Replies
it would act as if theyre connected to the same LAN indeed, though unsure if auto discovery features would work (you may need someones private IP to connect to them)
And regarding range, 100.64.0.0/10 includes IPs 100.64.0.0–100.127.255.255 which includes the 100.96.x.x IPs
I see. I'm currently trying to ping one enrolled device without success (timeout). I enabled these rules in my Windows firewall.
For pings to work, ICMP needs to be enabled in ZT settings
A more accurate test would be to connect to a TCP/UDP application
I enabled ICMP proxy, then reconnected devices to WARP. The pings still time out.
Tried with a TCP connection, seems to work! Just need to figure out UDP broadcasting
ICMP support is in beta so I wonder if theres a bug there stopping that part working 😅 but glad to know TCP is good
UDP also seems good, I think WARP to WARP does not support (yet) UDP broadcast?