Server crashes when loading new chunks, help interpreting crash log?
Hey all, I have a quick-and-dirty modded MC server hosted on an Oracle Cloud Free instance, and it keeps crashing when a single player is exploring and loading new chunks. I have 6GB currently allocated to the server and it's running on 2 OCPUs. Currently wondering how much RAM I should be allocating to the server in the Java arguments.
The modpack is FTB introduces Direwolf20 1.19 version 1.12.0
Here's the crash log:
https://pastebin.com/sxpdfpVX
I'm just looking for some help interpreting this log and whether I should report it to some mod author or just increase my server specs.
Pastebin
---- Minecraft Crash Report ----// On the bright side, I bought you...
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
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whoops, wasn't aware of the pastebin block
will keep that in mind
FYI I have spark, and I believe the issue is reproducible, so if anyone wants a spark report let me know
I'll have to run it in the appropriate scenario though
How many gb is the modpack ?
I would allocate atleast 8gb, depends on the modpack and how many mods it contain / how large it is
You use any panel for the server? Or just file host it ?
As far as i understand the first part of the logs, it could be ram or some spec issue
Does it work, when people are not traveling ?
It's fine when ppl aren't traveling
I've heard that some versions of Java are limited to 4gb and while I know that's not true in this case, I was wondering if there's a higher limit I should worry about
In theory I could allocate like 20gb
I was recommended 6 gb for this particular modpack
It's just file hosted on a barebones Oracle server
Thanks for this advice though, I'll keep that in mind
I'll definitely try 8gb
If you aren't using these, you might want to use akair flags
I personally get them from https://flags.sh
Oh btw
Set max tick time at -1
The server coooould be stuck processing a tick