Simulate growth and time on chunk load plugin?

The idea is, when a chunk or entity loads all the plants and baby creatures should grow (based on how long since the chunk or entity was last saved, multiplied by the chance that entity normally has to grow each tick) and things like furnaces should immediately smelt their items to catch up. Is there an existing plugin for this?
6 Replies
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Requested by vergilprime#0
MrMcyeet
MrMcyeet2y ago
I doubt that there is a plugin for this but it would be pretty simple to make, id imagine just apply an nbt tag to whatever entities you need to keep track of, of when they were last unloaded
VergilPrime
VergilPrimeOP2y ago
I want to make it but I'm making sure it's not already a thing
MrMcyeet
MrMcyeet2y ago
then when theyre loaded again, decide if its been enough time to mature them
VergilPrime
VergilPrimeOP2y ago
I don't wanna use nbt tags, I'll just track entity IDs and blocks so that if a plugin screws up the nbt data it doesn't matter.
MrMcyeet
MrMcyeet2y ago
keeping an external db is unnecessary tbh there's more of a chance youll mess that up than messing up reading/writing nbt data to entities/blocks

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