Simulate growth and time on chunk load plugin?
The idea is, when a chunk or entity loads all the plants and baby creatures should grow (based on how long since the chunk or entity was last saved, multiplied by the chance that entity normally has to grow each tick) and things like furnaces should immediately smelt their items to catch up. Is there an existing plugin for this?
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Requested by vergilprime#0
I doubt that there is a plugin for this
but it would be pretty simple to make, id imagine
just apply an nbt tag to whatever entities you need to keep track of, of when they were last unloaded
I want to make it but I'm making sure it's not already a thing
then when theyre loaded again, decide if its been enough time to mature them
I don't wanna use nbt tags, I'll just track entity IDs and blocks so that if a plugin screws up the nbt data it doesn't matter.
keeping an external db is unnecessary tbh
there's more of a chance youll mess that up than messing up reading/writing nbt data to entities/blocks